Monday, November 2, 2015
Dusted Donuts enters playtesting with a0.01
So yesterday, I released Dusted Donuts for playtesting purposes. The version that is currently out is a0.01, meaning alpha stage 0 update 1. Stage 0 just means the game is still early in development, nowhere near completion. Stage 1 would probably be around the beta stages of development, and Stage 2 would most likely be the release builds.
Anyways, you yourself can playtest the game over on it's itch.io page, which is right here. (Don't worry, you can continue reading. I'll post another link at the bottom of this post.) I've posted the known bugs, version, and other information on that page. I also gave encouragement to give the most brutal feedback possible, have fun with that.
If you would like to know about other things not listed on that page, feel free to email me. (My email is included on the itch.io page.) In the meantime though, just playtest it and tell me what you think. ^)^
[Playtest Dusted Donuts here]
Dusted Donuts and Newgrounds
So Dusted Donuts is getting to be a pretty large game. The problem with that is it may be too large to put on Newgrounds! That isn't a very good thing, children. Especially because we were hoping to make it specifically for Newgrounds. Strange, it's like how we were expecting Micromasher to be on Windows only...
Anyways, if we can't find a way of making the file smaller, then we'll have to settle for a Windows release. We will try putting a demo on NG if it comes to this, though. Hopefully we can compress the filesize.
That's all I wanted to say, so goodbye.
Sunday, November 1, 2015
Micromasher Developer Commentary
So I lazily decided to make a developer commentary of Micromasher. It gives a bit of insight on how the game was made, including some info about Cleanse and Elastic. Well, not a lot of info, but a little bit. It's really long and boring, though, so watch at your own risk. ^)^
Wednesday, October 28, 2015
Dusted Donuts Teaser
So I made a short teaser for Dusted Donuts. It's only 25 seconds long, but it took an hour or so to make. Well, maybe not an hour. I think it was more around half an hour. Anyways, it just shows off what we have so far, and not much else. None of the art in-game is complete, obviously. But yeah, I just wanted to notify you all with that.
Saturday, October 24, 2015
Micromasher on itchio!
Today I released Micromasher on itch.io! Isn't that neat? Why would I do something like that, you ask? Well kids, I did that so I could figure out the site. I have always been interested in using it, and now I am! It's also cool because I can release Flash games on it, so be sure to play Dusted Donuts on it! (Well, unless you can play the Newgrounds release, that one will be a lot better.)
Dusted Donuts
Once again, our little project has evolved! Now it is an exploration game about space, loneliness, and rock people. It also has a name! Or, a code name, really. This code name is 'Dusted Donuts', which is an interesting little name Helix came up with. Right now though, I have been stuck doing all of the art. Hopefully Helix will get off his ass and do something, though. Also, Joe is coming back to do music! Well, he's already done 3 tracks, so that's good.
Anyways, here's some screenshots of what we've got done so far.
Anyways, here's some screenshots of what we've got done so far.
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| Title Screen |
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| Level Select |
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| Planet One. this will probably change into a tutorial planet later in development. |
Wednesday, October 21, 2015
Back to the Future Day
So today was Back to the Future day. Guess what though, it will only happen ONCE in FOREVER! So you know how Helix and I celebrated? Well, do you? If you must know, we sat around and watched the entire first season of Rick and Morty. (because I haven't seen it yet.) That was pretty fun. Hopefully I can squeeze some work in today, though. So yeah, happy day of future to back!
Saturday, October 10, 2015
Graphics Update thing?
I feel bad for not posting in a while. So, here's some things happening. I started calling that prototype "Prototato" for some reason, I guess it's kinda sticking. I gave it this new title screen, with its own title graphic.
It only took a few minutes in Flash to make the title, so it wasn't a big deal. I also made new tiles, just to spruce up the game's look. Along with tiles, I added decorative objects that I can place around levels. Right now the only two "decorations" are Jesus and "Friend Cube"
In that screenshot you can see I also updated the player graphic, because the old one was really stiff looking. There's also new health pickups, that are represented by those faces on the ground. I also made a few smaller changes to the game, like a better HUD.
I think I may change the health to be represented with a health bar. I haven't done a health bar in a while, so that would be pretty fun to do. The last major change is the removal of actual enemy AI. The enemies now wander around like they're brain-dead. Well, they kinda are, since they don't have a brain...
I still have no idea what this game is going to be about. Maybe aliens or something cool like that, who knows? Anyways, that's it for this post. No more posts now. Goodbye.
Tuesday, September 29, 2015
Coffee Mug Quest
So, I helped with the development of this game called Coffee Mug Quest. My friend Michael (Pixel Robin) was the one who did the programming and art. I just did level design, which was pretty fun. The game is based off of one of his past games called Pixel Prison. I designed the levels using the old game's level editor. Pretty neat, huh? I was going to draw fan art or something for it, but that's too hard and time consuming. So instead I wrote this blog post. Anyways, you can go download the game on GameJolt.
[link]
Sunday, September 20, 2015
Secret fun
This is a short post releasing some info about the blog. There is a new secret page for you guys to find, the link is hidden somewhere on the site. Have fun finding it!
Wednesday, September 16, 2015
Prototype Protobites
Remember that weird pixel picture I posted in the last post? Well that has evolved a little bit. Evolved into what, you ask? Well my dear child, it has evolved into a game full of NOT PIXEL ART! Isn't that just amazing?! Well, no, it shouldn't be amazing. If you said it was, then you obviously don't know who I am. I'm the person who redraws my profile picture every month! Or... Has it been every month? If so, I must be ABSOLUTELY INSANE! Anyways, here's a screenshot of the new prototype. Oh, and by the way, it's probably going to play like Isaac.
Also, it runs in flash player. Do you know what that means? Of course you do! That means it can be put on Newgrounds, AND be played in more than just Firefox and Internet explorer! Amazing, isn't it?
Thursday, September 3, 2015
No more donations, but now you can contact me.
I got rid of the donation page. For the second time, isn't that great? Now I won't be obnoxiously asking for donations! Woo! I replaced the donation page with the new contact page. So now you can contact me through, like, two sites. Amazing!
In other news, I'm learning a new language/framework! That's right, no more LÖVE2D stuff, or Python stuff, now I'm onto HaxeFlixel stuff! I'm actually liking this a lot more than LÖVE and Python combined. Want to know why? Because I can actually comprehend it! I've been following the tutorial in the HaxeFlixel docs, so I feel like a noob. Although, I did give the project gamepad support to make myself feel competent. So uh, here's a screenshot of that.
Tuesday, September 1, 2015
Hopefully I'm really back.
Wow, it's September now. I only posted like, twice, in August. Time to bring you all up to speed. First off, Game #2 is cancelled. Yep. It's a shame. Also, I've been working on some weird launcher thing. You know what it launches? Capl Team games. Yep, it's called the Capl Launcher or something...
Look at that, WOW! Let me break this launcher down for you. First of all, the launcher will contain all of Capl's free games. It also has some of it's own exclusive games. I've also thrown in some of our unfinished games! (Like Elastic and Game #2) There's also a page for fan art and such. After that, you can see a soundtrack player. It basically plays music from the games included with the launcher. Well, that's obvious. Finally, there's concept art. Not much to explain there...
So yeah! That's it, I'm back, hopefully.
Wednesday, August 12, 2015
I am back!
Wow, it's been a bit since I've last posted. Alright guys, a lot of stuff happened this week. Or, maybe not a lot, but a bit of stuff. It's also probably been longer than a week... Anyways, that doesn't matter. I'm going to go down this little list of updates I must feed to you loyal readers.
First of the updates, Thumbscrew (or sub-game #1) has been cancelled! After completing the prototype, the game just wasn't fun! We didn't want to get sidetracked with the game and ignore Game #2, either. So we decided to cancel it! That's too bad.
Speaking of Game #2, we started using Ferr2D for the levels! This way we can make levels more efficiently! Now instead of tile based levels, we have more unique looking pointy levels. Here's a screenshot of Level 1.
I thought I'd also tell you wonderful people that I'm getting a new laptop soon. It should be shipped by the 20th, but who knows when it will actually be here? I'll use it mostly for school, and working on Capl Team projects while at said school. Also I'm guessing it will be able to run Cities: Skylines, so I'll probably use it for that too. Here's a picture of said laptop.
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| Illustrated by MothmanAssociation. |
Saturday, August 1, 2015
MTG: I broke the law!
So last I went over to Local Comic Book Store to play in their weekly Friday Night Magic "tournament" Little did I know, that night would be quite eventful.
Prior to this event, I found some (pretty old looking) Magic cards, and thought "hey, these would be cool to put in my deck!" If only I knew how DANGEROUSLY ILLEGAL one of them was. With my tiny brain in hand, I made my way to Local Comic Book Store. My first match was against some nerd person, like normal. Halfway through our first game, I got the opportunity to use Snap. I put it down on the table and said "well, uh, okay I'm gonna use Snap targeting that thingy"
The nerd person's eyes grew wide, and I heard him say in fear "Buh- bu- tha card is ILLEGAL!" Instantly, Local Comic Book Store's windows and doors locked as a swat team broke through the door. They started shooting around the Store at random, hitting the nerd person in front of me. I ducked under the table, as the bloodshed began. EVERYONE was getting shot. After a minute of shooting, another police vehicle crashed through the wall, killing the last survivors. I heard one last scream of agony as Local Comic Book Store exploded. Anyways, now I'm writing this post. That's all that really happened, so goobi.
Prior to this event, I found some (pretty old looking) Magic cards, and thought "hey, these would be cool to put in my deck!" If only I knew how DANGEROUSLY ILLEGAL one of them was. With my tiny brain in hand, I made my way to Local Comic Book Store. My first match was against some nerd person, like normal. Halfway through our first game, I got the opportunity to use Snap. I put it down on the table and said "well, uh, okay I'm gonna use Snap targeting that thingy"
The nerd person's eyes grew wide, and I heard him say in fear "Buh- bu- tha card is ILLEGAL!" Instantly, Local Comic Book Store's windows and doors locked as a swat team broke through the door. They started shooting around the Store at random, hitting the nerd person in front of me. I ducked under the table, as the bloodshed began. EVERYONE was getting shot. After a minute of shooting, another police vehicle crashed through the wall, killing the last survivors. I heard one last scream of agony as Local Comic Book Store exploded. Anyways, now I'm writing this post. That's all that really happened, so goobi.
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