Friday, February 27, 2015

Devblog - Box!



     So I've been working on a small prototype to learn more about Unity and see how exporting and all that works. Since Helix has been talking about adding a platformer level to Cleanse, I also made this prototype thing a platformer. Since I'm new to Unity, I just used the built in 2D physics. (If you know of a good tutorial for pixel based physics or something, please tweet to me or comment on this post)


     Since I don't really know what to do next with Cleanse, I've decided to turn this here prototype into a game of sorts. Nothing big or anything, just a small platformer with one stage and a small message to go along with it. I'm not going to spoil what the message is, I'll just let the players decide what they think it is for themselves. The game, I'm calling it "Box", has no dialogue in it whatsoever. Just the main platformer mechanics that change depending on certain things happening around you.


Early shop. I am doing the art for this project, since I don't feel like waiting on Helix for it.



     That's about all I'm going to say about it right now. So yea, if any of you could help me with some information about good platformer tutorials or whatever, feel free to leave links to them in the comments. Anyways, I'm going to go see if Insurgency is any good. So yea, goobi.

Wednesday, February 25, 2015

Unity Tools: Tiled2Unity


     So I've been playing around in this tool for Unity called Tiled2Unity. Its main purpose is to export Tiled maps into Unity as prefabs and meshes and things. If you don't know what Tiled is, it's a tool for making maps with tilesets. And guess what, both of these tools are FREE!


Tiled2Unity Interface


     Also, if you have PyxelEdit, making tilesets would be even easier! I would recommend these tools (Tiled and Tiled2Unity) for any 2D game that would use tiles. If you want to make a pixel game, then I'd strongly recommend getting PyxelEdit for the tilesets and animations.

A level made with Tiled in Unity

Tiled - [DOWNLOAD]

Tiled2Unity - [DOWNLOAD]

PyxelEdit - [GET][Note: PyxelEdit costs $9.00 USD, but there is also a free version]
    

New email!



     Hello everyone! Today I'm here to notify you that I have created a new email address for myself. Therefore, I will no longer be using just0cruzzle5010@gmail.com. If you would like to find out my new email, please check the Capl site(Link on the right). Thanks, and goodbye! ^)^

Monday, February 23, 2015

I DONT Recommend - Five Nights at Freddy's

The horrible thumbnail with Arial font.


    All of you know what Five Nights at Freddy's(FNaF) is. I'm not going to bother explaining what it is. If you couldn't tell, it is the most annoying thing on the internet right now. To be completely honest, I felt like a retard while getting images for this rant. And yes, this will be a rant.


     So let's get started with my first problem, the game itself.  In FNaF, you just kinda sit there, watch screens, and shut doors. Exciting, right?! I know, I'm very scared. The game's "horror" is just cheap jump scares of animatronics looking at you or popping their head in or whatever. And if you're easily scared, then this is the game for you! Also, the game classifies itself as horror! No, no I'm sorry, Scott, but jump scares is not horror. Horror, if you don't know, is being scared. FNaF on the other hand, is just (like I said) jump scares. Sure you might be scared the first or second time, but it gets old. And I mean really, really old.


     Oh, and did I mention it has a "story"? Yea, there's some stuff in the background for fan theories. I'm sorry, but if it isn't truly cannon, then that's not a story. Sure, some of the theories are good, but who'd bother putting that much time into them? I mean, wow, whoever says "I'm going to write a theory about this poorly made game I like!" might be retarded. No seriously, I'm concerned for this person seriously being retarded.


     Anyways, my biggest gripe with this game is that it has a FANDOM around it! This fandom, this fandom is the biggest problem. They're the ones posting about FNaF everywhere. and I mean EVERYWHERE! Let me take a random site that you wouldn't even THINK would have FNaF on it. Let's see, how about GameJolt? Yes, GameJolt is being hit HARD by this fandom. If you go on there, just look at the latest news and I bet you all you'll see is FNaF clone after FNaF clone. Since I personally use GameJolt a lot, I can tell you that most (if not all) the FNaF fandom is just children. I haven't talked to a single person over 18 saying that they like FNaF or made a fan game. One more thing, the creator, Scott Cawthon, is milking it. Don't try saying "Oh no he's not don't say that" because he completely is. The original FNaF came out less than a year ago, and it already has a sequel, and another sequel coming out soon. I would like to bet that there will be a FNaF 4 before the end of 2015, It's worse that CoD!

A stupid promotional image for the second game.


 Another thing, why the hell did Scott use Clickteam fusion?! Really, because according to fans he "doesn't have a lot of money", so why the hell did he buy Clickteam, which is $350 dollars mind you, to make a 3D game?! Another thing is that it took him 6 MONTHS to make the first FNaF! Clickteam, mind you, is probably the easiest engine in the EVER! There's absolutely no programming, simple logic, and it's all drag and drop! And the fact that it took him 6 months to make a game with it, is really sad. I could see FNaF being made in a month. Tops.


     And don't think I can hear you saying "But Juice, he had to do all those animations!!" yea, those simple as hell animations. The textures and models are all right, but the animations are SO. SIMPLE! In the most recent one, there's an animation of one of the animatronics jumping at you during a jump scare. All it does is fling its arms out and comes towards the camera. That's it. I don't think animations took him 6 months to do.


    But, I still believe there's hope in all of this. I think, now hear me out, I think that FNaF might just end. If Scott decides to stop milking this, it should end some time before 2016. Think of it like this: a good game with good mechanics will last forever; but a bad game with bad mechanics will fade away. Think of Zelda, that's a great game with great mechanics. That's why people still love it to this day. Now think of Flappy Bird, that was a bad game with stupid mechanics. And you never hear anyone talking about that anymore! So don't worry friends, this will all end soon.

Sunday, February 22, 2015

I Recommend: Grow Home


     Hello and welcome to my first "review" of a game. Today I'm going to tell you all about Grow Home. Grow Home is a 3D physics(ish) game about growing a big plant into space. You play as B.U.D. (Botanical Utility Droid) and your main goal is to grow this plant called a Star Plant. The game is all about climbing up this thing while you grow it by leading its buds into star rocks.


   Grow Home is also about exploring the world and collecting data on the plant and animal life. There are no enemies or bosses for you to fight; it's purely just you, the plant, and the environment. The game looks really great with its low-poly stile. I personally think that the mechanics are great, climbing feels really good. If you play with a gamepad (like I did) you control BUD's two hands with the left and right triggers.


     Climbing does take some time, but it is fun to jump on the star plant's leaves to get a boost. Did I mention you can use a flower as a parachute? Or a dried up leaf as a hang glider? Yea, that's pretty fun. The only real problems I have with this game is that it's hard to climb up stuff while holding an object. If you try to do the game 100%, you'll be doing this a lot to move objects to a teleporter.



     Also, the game is really short. It only took me about two hours to beat! Even though it's a great game. But when I think about it rationally, it would get boring with multiple levels. So I guess that's not too bad. And it is nice that you can still explore and finish the data base after you beat the game. You can even jump onto the ship you came from and see some pictures of older versions of BUD!
BUD Jumping off a cliff, like an idiot.


I think that Grow Home deserves a 9/10. It's great in nearly every aspect, accept those two nit picks. You can buy it on Steam for $7.99. Here's the Steam page right here. I'm sorry if this was a little clunky, but this was my first game review. So take it for what it is.

Welcome to my new blog!


     Hello! Welcome to my new blog! If you've been following me around on the internet, you'll know that I've made 50 million blogs. On my quest to find the right site to host with. For some reason, I've never used Blogger. So this is my attempt at a blogger website. It's pretty nice, since you can edit most, if not all the HTML. Even though I don't use HTML, I'm figuring it out. So uh, I guess I better use this post to introduce myself a bit. My name is Justin but I prefer to be called Juice or JuiceBox. I'm a young independent game developer working in Unity. I've been making pixel games since basically the beginning. My current project, Cleanse, will be my first non-pixel game. It will also be my first Unity game. Currently, I've been doing game development for 3 years. I have some of my games up on Gamejolt.com and my older games are on the yoyogames sandbox. Obviously, I used to use Game Maker 8. I think I was using GM Studio when I joined Gamejolt. Anyways, I'm in a development team called Capl Team. My best friend, Helix, owns it. We're currently making Cleanse together. Since I'm new to Unity, Cleanse's prototype is taking a bit longer for me to finish than I wanted. In a couple days, it will officially be a month since I've started working on Cleanse. Good news is that I do in fact have 65% of the prototype done. All I need to do is add health pickups and a boss and such. So yea, that's all for today. And also, make sure to subscribe to my blog to keep updated on the development of Cleanse and my pathetic life in general. And have a good morning/afternoon/night!