Wednesday, May 20, 2015

Update - 5/20/15

    
     I know, I know, I haven't posted in a while. So I guess I better update you guys on my shenanigans. First thing's first, Cleanse! I've been working on a *new* prototype for it. If you guys remember, I was working on Cleanse when I first started this blog. If you read my last post, you'd also know that Cleanse is going to be 3D now. Isn't that cool? Now now, it isn't some stupid FPS or something generic like that. Well, it does look kinda generic. Or maybe it doesn't, I don't play enough 3D games anymore. I'm getting off topic, so here's a screencap. Oh, one more thing! I'll be posting development logs of Cleanse monthly here.


     Another thing I've been up to is using the TIGSource forums. If you don't know what it is, it's basically a forum for indie developers/gamers. I've been having a pretty good time on it, and I really like its community. Here's a link. Before I go, I should probably tell you guys that I'm all sick again. Basically I just went to some sports centre, and now I'm sore everywhere due to actual physical activity! Last time I got sick on here, it was also due to physical activity. Maybe I should stay inside like the fat chub I am... Anyways, that's all I wanted to say. Goobi.


Saturday, May 9, 2015

Going 3D + Elastic Status


     Last night, I decided to ask myself the most important question any developer should ask themselves during development. Somehow, I forgot to ask myself this over Elastic's ENTIRE development period! What is this question I speak of? The question is if I think my project is fun. To be completely honest, Elastic is not very fun. It's a platform game with a switchable power up system. That's really it. So you know what, screw it. I'm going to suggest to Helix that we should cancel it, and post whatever we have. It isn't much, to say the least. But hey, this was a great learning experience for all of us. That's all it was ever meant to be.


     In other news, I'm going to start learning how to do 3D modelling! You know what that means, don't you? That means Capl can start making 3D games! I know this is going to take a while to learn, and it will be a challenge. 3D games will be a great opportunity, since I grew up with 3D games. This also means that Cleanse will most likely be a 3D title! Isn't that great? Anyways, that's all I wanted to say. I'll see you guys later.

Helix and Stuff

     So today Helix was freaking out because he says the WIP cutscene looks like shit. In reality, it isn't bad, but it just needs work. Anyways, he was saying it looks MS Paint and is really terrible. I don't think he understands that Elastic's style already is based around looking like a kid drew the whole thing. We decided on that back within the first month of development, because his computer sprites are terrible. After I tried telling him that some people like the art style, he said that he wants me to do the cutscenes. Only problem is that I gave up art, and I don't have a GFX tablet. Also, IT ISN'T MY JOB! So I want some feedback, what do you guys think of the incomplete cutscene? That's right, I'm going to post it here, even though Helix doesn't want me to. Anyways, please leave some feedback in the comments. Also (if you have twitter) tweet to @CaplHelix if you like the cutscene or art style. It would help a LOT. Thanks and goodbye.


Friday, May 8, 2015

Elastic Deadline Confirmed

     If you keep up the the announcements on Elastic's Site, you'll know that we have a deadline for the Elastic demo! Helix and I originally planned for us to release the demo on the 15th, but that was back when we were with Desura. As you (should) know, we left Desura because of basically one reason. Anyways, we have decided to wait until the 20th to release! This will give Helix time to make a cutscene, time for me to finish up the menus and other features, and Joe some time to actually respond to us. Did I mention that Joe hasn't responded to any of our emails in the past week? I hope he isn't dead or something. Anyways, that's all I wanted to say about Elastic. Goobi.

Pixel Art

     I don't think I ever mentioned this, but I used to do a lot of pixel art. Nearly all of my past games used pixel art because it's all I'm slightly good at. Well, other than programming and such. Anyways, I gave up doing pixel art after Helix and I teamed up for Cleanse. Since he's doing art, I don't see a need for me to continue with pixel art. Besides, it's pretty mainstream at this point anyways. Oh wait, I'm going off topic. So basically, I made this pixel rubber band guy because I'm really tired and Helix won't send me whatever he's done with the cutscene. So here's the pixel dude. Have fun with him, kids.


Saturday, May 2, 2015

Capl's Site Renovation

     As you all know, I've been working a lot on Capl's site. I've added new pages, cleaned up the layout, etc. Basically, the site has changed a bit since it fell into my hands. I'm even working on getting its own domain! Anyways, I just wanted to quickly update you all on that. The main thing I wanted to tell you is that we now have a page for all of our past and current games! So check it out here! Make sure to also help support us by donating to us, it helps a ton!