Wednesday, October 28, 2015

Dusted Donuts Teaser

    So I made a short teaser for Dusted Donuts. It's only 25 seconds long, but it took an hour or so to make. Well, maybe not an hour. I think it was more around half an hour. Anyways, it just shows off what we have so far, and not much else. None of the art in-game is complete, obviously. But yeah, I just wanted to notify you all with that.



Saturday, October 24, 2015

Micromasher on itchio!

    Today I released Micromasher on itch.io! Isn't that neat? Why would I do something like that, you ask? Well kids, I did that so I could figure out the site. I have always been interested in using it, and now I am! It's also cool because I can release Flash games on it, so be sure to play Dusted Donuts on it! (Well, unless you can play the Newgrounds release, that one will be a lot better.)

Dusted Donuts

     Once again, our little project has evolved! Now it is an exploration game about space, loneliness, and rock people. It also has a name! Or, a code name, really. This code name is 'Dusted Donuts', which is an interesting little name Helix came up with. Right now though, I have been stuck doing all of the art. Hopefully Helix will get off his ass and do something, though. Also, Joe is coming back to do music! Well, he's already done 3 tracks, so that's good.
     Anyways, here's some screenshots of what we've got done so far.

Title Screen

Level Select
Planet One. this will probably change into a tutorial planet later in development.

Wednesday, October 21, 2015

Back to the Future Day

     So today was Back to the Future day. Guess what though, it will only happen ONCE in FOREVER! So you know how Helix and I celebrated? Well, do you? If you must know, we sat around and watched the entire first season of Rick and Morty. (because I haven't seen it yet.) That was pretty fun. Hopefully I can squeeze some work in today, though. So yeah, happy day of future to back!

Saturday, October 10, 2015

Graphics Update thing?

    I feel bad for not posting in a while. So, here's some things happening. I started calling that prototype "Prototato" for some reason, I guess it's kinda sticking. I gave it this new title screen, with its own title graphic.


     It only took a few minutes in Flash to make the title, so it wasn't a big deal. I also made new tiles, just to spruce up the game's look. Along with tiles, I added decorative objects that I can place around levels. Right now the only two "decorations" are Jesus and "Friend Cube"


     In that screenshot you can see I also updated the player graphic, because the old one was really stiff looking. There's also new health pickups, that are represented by those faces on the ground. I also made a few smaller changes to the game, like a better HUD.


     I think I may change the health to be represented with a health bar. I haven't done a health bar in a while, so that would be pretty fun to do. The last major change is the removal of actual enemy AI. The enemies now wander around like they're brain-dead. Well, they kinda are, since they don't have a brain...

     I still have no idea what this game is going to be about. Maybe aliens or something cool like that, who knows? Anyways, that's it for this post. No more posts now. Goodbye.