Tuesday, March 31, 2015

New Inventory/HUD thingy! (Project Rubber Band)



     So I've finally got some work done on something I've been wanting to do with this project since its first day in development. I made it possible to switch between extra bands! If you don't know what extra bands are, they're basically rubber bands that increase your stats. They mostly edit your movement stats, like speed and jump height. Anyways, you can switch between them by pressing the Q and E keys. This mechanic is pretty early in development, though. I'm planning to tweak it some more in the next few days. So yeah, here's a gif of me switching between the plain and jump bands! ^)^


Sunday, March 29, 2015

Well, I just beat Fallout 3.


     So recently I've been playing a lot of Fallout. I was playing a bit of Fallout 2 last week, but then I said "Hey, why don't I play Fallout 3?" So yea. I've been on this major Fallout kick for the past few days. And I beat the game in over the weekend. Don't worry, I managed to fit in some work on Rubber Band. You know, well, wait, I don't even know. Just, the ending was so good. The game as a whole was fantastic! I don't know why I haven't played it much. Now I kinda want to play Fallout 2, but that's a bit too old-school for me. Besides, I'm a bit stuck.


     Anyways, if I don't post in a while, spam me on Twitter to tell me to stop playing Skyrim. Since I'm sure that's what I'm going to be playing next. See you guys later ^ )^

Saturday, March 28, 2015

Some enemy designs

     So usually I don't do designs, but Helix and I have been stretched for ideas on Rubber Band. So yea, here's a picture taken with my phone of my sletches.

Sunday, March 22, 2015

My soundcloud playlist.

     So, I've decided that I'd share the playlist I listen to with you guys. I usually listen to this when I'm working on Rubber Band or Scruby or whatever. It's mostly game music and remixes, but it's pretty nice. I'm still trying to get it sorted out into one definite feel, so please, no hate.


Saturday, March 21, 2015

Rubber Band: One week in development


     So, my side project has been in development for a week now! It's really been a smooth development process; I've been adding some stuff here and there, bug fixing, etc. Helix even started doing some sprites, even though he wants me to handle the rubber band ball sprite (since he can't draw a rubber band ball). Joe is even working on some music for it, as far as I know. So yea, here's a tweet with screenshots.


Wednesday, March 18, 2015

Javascript!


     So my friend Ikubod was finally able to convince me to switch to JS in Unity. It's alright, I guess. I still need to get used to it, but yea, it's okay. Not too different from C# either. If any of you guys reading use JS, feel free to leave some tips here for me! Now, I must go take care of Steven. Goobi.

Monday, March 16, 2015

Project Rubber Band


     So yeah, I've been working a little bit on Project Rubber Band. I started developing it on Friday, and here's a video of how far I got over the weekend.



     I'm still working on the movement and background parallaxing and stuff. I don't think you guys noticed, but the player can jump while he's touching the walls and stuff. So yea, movement is clunky and broken right now. And our level design is too. But hey, I'm new to Unity and this was done in 2 days. Also, it's using Sprite Tile which is a tile map editor on the Unity asset store. (I reccomend it. It's gr8 m8.) Also, this video will be launching with the project when it goes on Desura. We might even have a trailer too, I have no idea. Goobi.

Saturday, March 14, 2015

Giffest!


     Would you like to see some gifs? Of course you do! Here's some gifs of my two current projects.



     Project.Scruby();




     Project.rubberBand();




     Here's some of my past games!



     game_Dreamer;


    Development Time: 3 Months
    People Involved: 2
    Final Release: November 2014
    Engine: Game Maker: Studio


     Game.Box();


   Development Time: 10 Hours
   People Involved: 1
   Final Release: March 2015
   Engine: Unity 4


     Patch [This wasn't written in syntax since the engine it was made in has no syntax!]


   Development Time: 2 Weeks
   People Involved: 2
   Final Release: January 2015
   Engine: Clickteam Fusion 2.5
   [This is my most despised game.]


     So yea, those were some of my projects. If you want to check them out, they're all on my GJ profile. (Link in the Social Media widget) If you want to see my really, REALLY early games, here they are, right here.

Rubber Band Ball



     I didn't know what to really post today. I don't want to talk about Scruby today, so here's a picture of a rubber band ball I drew with my mouse today. I might use it in a side project, for like, funding. I don't know, but hey, I gave the Patch assets to my new friend. I think he's going to remake Patch in Unity or something. That kinda seems like a waste of time, but he saw potential in it. I don't know. Okay, bye.

Rubber Band Ball

Friday, March 13, 2015

Donate button!



    So I've went through great lengths, and I've made a donate button! It took me a whole five minutes, so maybe you should do your part and donate a dollar. If you don't donate, that means you are not my friend (just kidding) So yea, I just wanted to throw that out there. If you're saying "EH?! WHERE IS THIS NEW-FANGLED DARK MAGIC YOU SPEAK OF!?", then fear not! It's on the right sidebar above my description! Make sure to slap that button! Goobi

Sunday, March 8, 2015

Scruby - New musician!


     So I was able to find a new musician to work on Scruby Scrub Clean with me an Helix. He already made 4 tracks in his short time working with us! Isn't that great? The soundtrack also seems to work well right now with the game. So yea, that's all I wanted to say. By the way, Helix is being awesome (like always) so I tickled myself until I was sore. It felt real good!




Thursday, March 5, 2015

Unity 5 and Scruby Scrub Clean

Hey guys! I know I haven't posted in a bit, but that's mostly because I've been stressed out recently. I got Unity 5 on launch and it completely messed up Scruby Scrub Clean. I was able to fix everything, but it didn't really make any sense where things went wrong. Anyways, Unity 5 is alright. And uh, yea. That's about it.

     I also want to take this time to talk about my friend BlueSin's project called Chronos! It's another sandbox/platformer thing like Terraria or Starbound, but with TIME TRAVEL! Doesn't that sound cool? He's trying to grow his community for the game, and even is working on a public demo! So yea, that's about it. Goobi.

     Chronos Community

Unity 5 and Scruby Scrub Clean

     Hey guys! I know I haven't posted in a bit, but that's mostly because I've been stressed out recently. I got Unity 5 on launch and it completely messed up Scruby Scrub Clean. I was able to fix everything, but it didn't really make any sense where things went wrong. Anyways, Unity 5 is alright. And uh, yea. That's about it.

     I also want to take this time to talk about my friend BlueSin's project called Chronos! It's another sandbox/platformer thing like Terraria or Starbound, but with TIME TRAVEL! Doesn't that sound cool? He's trying to grow his community for the game, and even is working on a public demo!

Sunday, March 1, 2015

10 Hours of No Daylight Jam!


     Hello everyone! If you've been reading my twitter, you should know that I've been participating in the 10 Hours of No Daylight game jam. I also screwed up my sleep schedule for it, but it was worth it. My entry, Box, is a 2D platformer with a small message. I might touch up the game in the post jam version, to make the message a bit more obvious. Anyways, the game was made in 6 or 7 hours with Unity. It's also my first Unity game on GameJolt! But I think the main purpose of this was to teach myself more about Unity; for example, I learned how easy it is to port Unity games to other operating systems. I better write about the other two entries also.


Get to the Trophy


     Get to the Trophy is a weird platformer-ish game, where you have to get to the trophy. If, that wasn't obvious enough... But instead of moving the character around by the keyboard, you click on the platforms to warp on top of them! A very simple game, but still entertaining.

http://jams.gamejolt.io/10hoursofnodaylight/games/get-the-trophy/51875


The Wild Fight

     This game reminds me of Insurgency for some reason... Okay, so The Wild Fight is a top-down shooter with arrow keys and mouse controls. A bit odd, I'd expect WASD controls. It's fairly simple to grasp, shoot the enemies, don't shoot your allies. Or co-workers, I think. It's also kinda funny in its own way.


http://jams.gamejolt.io/10hoursofnodaylight/games/the-wild-fight/51857

 

Box

    I better talk about Box, since there's only 3 games in this jam. Box, like I said, has a weird little meaning to it. Really, you can think of it however you want. Kinda an eye of the beholder thing. The game itself is just you, this person with a box on their head, walking from the start of the game to the end. With many silhouettes of people slowing you down. The game has many meanings, but that only adds to it.


http://jams.gamejolt.io/10hoursofnodaylight/games/box-jam-build/51910



     If you want in on the next 10 Hour of no Daylight jam, there's one happening soon! http://jams.gamejolt.io/10hoursofnodaylight2