Wednesday, July 22, 2015

Sub-Game #1 - Thumbscrew


     If you read Helix's blog, then you'd know that he announced Capl Team's newest project: Thumbscrew! He didn't elaborate much, so I'll go ahead and do that here.

     Helix mentioned that Thumbscrew was a game about squishing thumbs, but he didn't really mention anything else. The goal is to smash as many thumbs as possible within a time limit, without loosing your grip. By loosing your grip, I mean letting go of the mouse button. The more thumbs you smash, the faster the game goes! But when you un-click the window, you loose that speed.

     When the time's up, that's the end of the game. Your score will be recorded (not globally, though) and you will be taken back to the main menu. We're probably going to let the player (you) select the amount of time for a run. This will probably range from a minute to five. The amount of time you do will also be recorded along with the score.

    Finally, Joe Swensen is coming back to do music for Thumbscrew! If you don't remember, or are new, Joe was doing the music for Elastic. Unfortunately, his computer got the blue screen of death, so we haven't contacted him until we finished Micromasher. Of course, Helix is doing art, and I'm doing programming stuff. That's about it for this article, and I'll post again soon. Goobi.

2 comments:

Capl Helix said...

I, HELIX!, am ALSO doing design

Unknown said...

oh really