Wednesday, May 20, 2015

Update - 5/20/15

    
     I know, I know, I haven't posted in a while. So I guess I better update you guys on my shenanigans. First thing's first, Cleanse! I've been working on a *new* prototype for it. If you guys remember, I was working on Cleanse when I first started this blog. If you read my last post, you'd also know that Cleanse is going to be 3D now. Isn't that cool? Now now, it isn't some stupid FPS or something generic like that. Well, it does look kinda generic. Or maybe it doesn't, I don't play enough 3D games anymore. I'm getting off topic, so here's a screencap. Oh, one more thing! I'll be posting development logs of Cleanse monthly here.


     Another thing I've been up to is using the TIGSource forums. If you don't know what it is, it's basically a forum for indie developers/gamers. I've been having a pretty good time on it, and I really like its community. Here's a link. Before I go, I should probably tell you guys that I'm all sick again. Basically I just went to some sports centre, and now I'm sore everywhere due to actual physical activity! Last time I got sick on here, it was also due to physical activity. Maybe I should stay inside like the fat chub I am... Anyways, that's all I wanted to say. Goobi.


Saturday, May 9, 2015

Going 3D + Elastic Status


     Last night, I decided to ask myself the most important question any developer should ask themselves during development. Somehow, I forgot to ask myself this over Elastic's ENTIRE development period! What is this question I speak of? The question is if I think my project is fun. To be completely honest, Elastic is not very fun. It's a platform game with a switchable power up system. That's really it. So you know what, screw it. I'm going to suggest to Helix that we should cancel it, and post whatever we have. It isn't much, to say the least. But hey, this was a great learning experience for all of us. That's all it was ever meant to be.


     In other news, I'm going to start learning how to do 3D modelling! You know what that means, don't you? That means Capl can start making 3D games! I know this is going to take a while to learn, and it will be a challenge. 3D games will be a great opportunity, since I grew up with 3D games. This also means that Cleanse will most likely be a 3D title! Isn't that great? Anyways, that's all I wanted to say. I'll see you guys later.

Helix and Stuff

     So today Helix was freaking out because he says the WIP cutscene looks like shit. In reality, it isn't bad, but it just needs work. Anyways, he was saying it looks MS Paint and is really terrible. I don't think he understands that Elastic's style already is based around looking like a kid drew the whole thing. We decided on that back within the first month of development, because his computer sprites are terrible. After I tried telling him that some people like the art style, he said that he wants me to do the cutscenes. Only problem is that I gave up art, and I don't have a GFX tablet. Also, IT ISN'T MY JOB! So I want some feedback, what do you guys think of the incomplete cutscene? That's right, I'm going to post it here, even though Helix doesn't want me to. Anyways, please leave some feedback in the comments. Also (if you have twitter) tweet to @CaplHelix if you like the cutscene or art style. It would help a LOT. Thanks and goodbye.


Friday, May 8, 2015

Elastic Deadline Confirmed

     If you keep up the the announcements on Elastic's Site, you'll know that we have a deadline for the Elastic demo! Helix and I originally planned for us to release the demo on the 15th, but that was back when we were with Desura. As you (should) know, we left Desura because of basically one reason. Anyways, we have decided to wait until the 20th to release! This will give Helix time to make a cutscene, time for me to finish up the menus and other features, and Joe some time to actually respond to us. Did I mention that Joe hasn't responded to any of our emails in the past week? I hope he isn't dead or something. Anyways, that's all I wanted to say about Elastic. Goobi.

Pixel Art

     I don't think I ever mentioned this, but I used to do a lot of pixel art. Nearly all of my past games used pixel art because it's all I'm slightly good at. Well, other than programming and such. Anyways, I gave up doing pixel art after Helix and I teamed up for Cleanse. Since he's doing art, I don't see a need for me to continue with pixel art. Besides, it's pretty mainstream at this point anyways. Oh wait, I'm going off topic. So basically, I made this pixel rubber band guy because I'm really tired and Helix won't send me whatever he's done with the cutscene. So here's the pixel dude. Have fun with him, kids.


Saturday, May 2, 2015

Capl's Site Renovation

     As you all know, I've been working a lot on Capl's site. I've added new pages, cleaned up the layout, etc. Basically, the site has changed a bit since it fell into my hands. I'm even working on getting its own domain! Anyways, I just wanted to quickly update you all on that. The main thing I wanted to tell you is that we now have a page for all of our past and current games! So check it out here! Make sure to also help support us by donating to us, it helps a ton!

Thursday, April 30, 2015

REAL Name!


     So, I've decided to start using my real name for projects. I'm not going to use my last name, though. Don't want people to figure out who I am or some shit. But I will use my first name and last initial. I'm trying to get the rest of Capl to use their names, too. So yeah, I'll start writing myself as Justin C. in my future projects, including Elastic.

Saturday, April 25, 2015

Capl's Site

     So, Retnuh, our web development guy, left Capl yesterday. It's a really sad event, since he's been there since the beginning. He was the original owner of Capl, now that I think about it. Anyways, since no one else on Capl knows how web development works, I have to take care of the site now. I've been putting a considerable amount of effort into the site today. I've even added a donation box and funding page! So, go and support my team here! https://sites.google.com/site/caplteamuser/home

Tuesday, April 21, 2015

Elastic Log - 4/21

     Hey everyone, sorry I haven't posted in a while. If you read Helix's blog, (I recommend you do) you'd know that I was sick. Anyways, I got back to work today. All I really did was clean up the scripts and such. I also organized everything, maybe a little too much to be honest. I also made the map screen compatable with using WASD instead of E and Q. So yeah, that's about it, goobi.

Sunday, April 12, 2015

Elastic Announcment: New Preview and Site



     So I've been working today on a new website for Elastic! It's full of information about the game, team, and development! Isn't that cool? You can view it here. I also recorded a new preview today. So here's that.

Saturday, April 11, 2015

Desura is the evilest of evil


     So, Helix and I were looking further into Desura and their publishing policy. Apparently, they don't give you a single cent until your game sells up to $500 in units! Knowing how small Capl is and how little hype there is for Elastic, I can tell you we wouldn't hit $500 in sales. So you know what? We aren't using Desura. I can just hear all you guys crying about it (because Desura is obviously just the best platform out there), but never fear! GamerGate is here! Now now, I know that GamerGate did some shit or something, but I don't care! So yeah, I'm probably going to email them either today or tomorrow and see if we can get Elastic up there. Wish me luck! xoxo - JuiceBox

Thursday, April 9, 2015

More proof that I can't draw


     So I've decided that I need to post something for you guys. So here's some terrible drawings I did. to uh, prove that I shouldn't be the artist for anything. Goobi.

I tried a new drawing style. This is me flying on a Javascript file.


This is a furry drawing I did. For some reason, it got over 100 upvotes on /r/furry. Weird.

Some really bad drawing of JS vs C# (They're both pretty nice languages in my opinion)

Saturday, April 4, 2015

Rubber Band: Another Preview!


     So I've decided that I should give you guys another preview of rubber band. I've been working on it a bit today, so I think it's worthy of another video. So uh, here it is, I guess.


Tuesday, March 31, 2015

New Inventory/HUD thingy! (Project Rubber Band)



     So I've finally got some work done on something I've been wanting to do with this project since its first day in development. I made it possible to switch between extra bands! If you don't know what extra bands are, they're basically rubber bands that increase your stats. They mostly edit your movement stats, like speed and jump height. Anyways, you can switch between them by pressing the Q and E keys. This mechanic is pretty early in development, though. I'm planning to tweak it some more in the next few days. So yeah, here's a gif of me switching between the plain and jump bands! ^)^


Sunday, March 29, 2015

Well, I just beat Fallout 3.


     So recently I've been playing a lot of Fallout. I was playing a bit of Fallout 2 last week, but then I said "Hey, why don't I play Fallout 3?" So yea. I've been on this major Fallout kick for the past few days. And I beat the game in over the weekend. Don't worry, I managed to fit in some work on Rubber Band. You know, well, wait, I don't even know. Just, the ending was so good. The game as a whole was fantastic! I don't know why I haven't played it much. Now I kinda want to play Fallout 2, but that's a bit too old-school for me. Besides, I'm a bit stuck.


     Anyways, if I don't post in a while, spam me on Twitter to tell me to stop playing Skyrim. Since I'm sure that's what I'm going to be playing next. See you guys later ^ )^