Showing posts with label Random. Show all posts
Showing posts with label Random. Show all posts

Wednesday, October 21, 2015

Back to the Future Day

     So today was Back to the Future day. Guess what though, it will only happen ONCE in FOREVER! So you know how Helix and I celebrated? Well, do you? If you must know, we sat around and watched the entire first season of Rick and Morty. (because I haven't seen it yet.) That was pretty fun. Hopefully I can squeeze some work in today, though. So yeah, happy day of future to back!

Sunday, September 20, 2015

Secret fun


     This is a short post releasing some info about the blog. There is a new secret page for you guys to find, the link is hidden somewhere on the site. Have fun finding it!

Monday, June 15, 2015

HTML


     So I've decided to start learning HTML. How? Well it's quite simple with Codeacademy's many courses in webdev. What does this mean? Well in short, it means that I'll be taking over BOTH website design and game design/programming in Capl! Pretty neat, huh? Since I want to test my skills, I'm going to put some simple HTML stuff in this post. Anyways, goobi.

Look at this bold text!

Actually, this doesn't look very HTML-ey. Other than those squares, that are really CSS. Uh, here's a picture that goes outside of the post.

Saturday, May 9, 2015

Helix and Stuff

     So today Helix was freaking out because he says the WIP cutscene looks like shit. In reality, it isn't bad, but it just needs work. Anyways, he was saying it looks MS Paint and is really terrible. I don't think he understands that Elastic's style already is based around looking like a kid drew the whole thing. We decided on that back within the first month of development, because his computer sprites are terrible. After I tried telling him that some people like the art style, he said that he wants me to do the cutscenes. Only problem is that I gave up art, and I don't have a GFX tablet. Also, IT ISN'T MY JOB! So I want some feedback, what do you guys think of the incomplete cutscene? That's right, I'm going to post it here, even though Helix doesn't want me to. Anyways, please leave some feedback in the comments. Also (if you have twitter) tweet to @CaplHelix if you like the cutscene or art style. It would help a LOT. Thanks and goodbye.


Friday, May 8, 2015

Pixel Art

     I don't think I ever mentioned this, but I used to do a lot of pixel art. Nearly all of my past games used pixel art because it's all I'm slightly good at. Well, other than programming and such. Anyways, I gave up doing pixel art after Helix and I teamed up for Cleanse. Since he's doing art, I don't see a need for me to continue with pixel art. Besides, it's pretty mainstream at this point anyways. Oh wait, I'm going off topic. So basically, I made this pixel rubber band guy because I'm really tired and Helix won't send me whatever he's done with the cutscene. So here's the pixel dude. Have fun with him, kids.


Saturday, April 11, 2015

Desura is the evilest of evil


     So, Helix and I were looking further into Desura and their publishing policy. Apparently, they don't give you a single cent until your game sells up to $500 in units! Knowing how small Capl is and how little hype there is for Elastic, I can tell you we wouldn't hit $500 in sales. So you know what? We aren't using Desura. I can just hear all you guys crying about it (because Desura is obviously just the best platform out there), but never fear! GamerGate is here! Now now, I know that GamerGate did some shit or something, but I don't care! So yeah, I'm probably going to email them either today or tomorrow and see if we can get Elastic up there. Wish me luck! xoxo - JuiceBox

Thursday, April 9, 2015

More proof that I can't draw


     So I've decided that I need to post something for you guys. So here's some terrible drawings I did. to uh, prove that I shouldn't be the artist for anything. Goobi.

I tried a new drawing style. This is me flying on a Javascript file.


This is a furry drawing I did. For some reason, it got over 100 upvotes on /r/furry. Weird.

Some really bad drawing of JS vs C# (They're both pretty nice languages in my opinion)

Sunday, March 29, 2015

Well, I just beat Fallout 3.


     So recently I've been playing a lot of Fallout. I was playing a bit of Fallout 2 last week, but then I said "Hey, why don't I play Fallout 3?" So yea. I've been on this major Fallout kick for the past few days. And I beat the game in over the weekend. Don't worry, I managed to fit in some work on Rubber Band. You know, well, wait, I don't even know. Just, the ending was so good. The game as a whole was fantastic! I don't know why I haven't played it much. Now I kinda want to play Fallout 2, but that's a bit too old-school for me. Besides, I'm a bit stuck.


     Anyways, if I don't post in a while, spam me on Twitter to tell me to stop playing Skyrim. Since I'm sure that's what I'm going to be playing next. See you guys later ^ )^

Saturday, March 28, 2015

Some enemy designs

     So usually I don't do designs, but Helix and I have been stretched for ideas on Rubber Band. So yea, here's a picture taken with my phone of my sletches.

Sunday, March 22, 2015

My soundcloud playlist.

     So, I've decided that I'd share the playlist I listen to with you guys. I usually listen to this when I'm working on Rubber Band or Scruby or whatever. It's mostly game music and remixes, but it's pretty nice. I'm still trying to get it sorted out into one definite feel, so please, no hate.


Saturday, March 14, 2015

Giffest!


     Would you like to see some gifs? Of course you do! Here's some gifs of my two current projects.



     Project.Scruby();




     Project.rubberBand();




     Here's some of my past games!



     game_Dreamer;


    Development Time: 3 Months
    People Involved: 2
    Final Release: November 2014
    Engine: Game Maker: Studio


     Game.Box();


   Development Time: 10 Hours
   People Involved: 1
   Final Release: March 2015
   Engine: Unity 4


     Patch [This wasn't written in syntax since the engine it was made in has no syntax!]


   Development Time: 2 Weeks
   People Involved: 2
   Final Release: January 2015
   Engine: Clickteam Fusion 2.5
   [This is my most despised game.]


     So yea, those were some of my projects. If you want to check them out, they're all on my GJ profile. (Link in the Social Media widget) If you want to see my really, REALLY early games, here they are, right here.

Sunday, March 1, 2015

10 Hours of No Daylight Jam!


     Hello everyone! If you've been reading my twitter, you should know that I've been participating in the 10 Hours of No Daylight game jam. I also screwed up my sleep schedule for it, but it was worth it. My entry, Box, is a 2D platformer with a small message. I might touch up the game in the post jam version, to make the message a bit more obvious. Anyways, the game was made in 6 or 7 hours with Unity. It's also my first Unity game on GameJolt! But I think the main purpose of this was to teach myself more about Unity; for example, I learned how easy it is to port Unity games to other operating systems. I better write about the other two entries also.


Get to the Trophy


     Get to the Trophy is a weird platformer-ish game, where you have to get to the trophy. If, that wasn't obvious enough... But instead of moving the character around by the keyboard, you click on the platforms to warp on top of them! A very simple game, but still entertaining.

http://jams.gamejolt.io/10hoursofnodaylight/games/get-the-trophy/51875


The Wild Fight

     This game reminds me of Insurgency for some reason... Okay, so The Wild Fight is a top-down shooter with arrow keys and mouse controls. A bit odd, I'd expect WASD controls. It's fairly simple to grasp, shoot the enemies, don't shoot your allies. Or co-workers, I think. It's also kinda funny in its own way.


http://jams.gamejolt.io/10hoursofnodaylight/games/the-wild-fight/51857

 

Box

    I better talk about Box, since there's only 3 games in this jam. Box, like I said, has a weird little meaning to it. Really, you can think of it however you want. Kinda an eye of the beholder thing. The game itself is just you, this person with a box on their head, walking from the start of the game to the end. With many silhouettes of people slowing you down. The game has many meanings, but that only adds to it.


http://jams.gamejolt.io/10hoursofnodaylight/games/box-jam-build/51910



     If you want in on the next 10 Hour of no Daylight jam, there's one happening soon! http://jams.gamejolt.io/10hoursofnodaylight2

Monday, February 23, 2015

I DONT Recommend - Five Nights at Freddy's

The horrible thumbnail with Arial font.


    All of you know what Five Nights at Freddy's(FNaF) is. I'm not going to bother explaining what it is. If you couldn't tell, it is the most annoying thing on the internet right now. To be completely honest, I felt like a retard while getting images for this rant. And yes, this will be a rant.


     So let's get started with my first problem, the game itself.  In FNaF, you just kinda sit there, watch screens, and shut doors. Exciting, right?! I know, I'm very scared. The game's "horror" is just cheap jump scares of animatronics looking at you or popping their head in or whatever. And if you're easily scared, then this is the game for you! Also, the game classifies itself as horror! No, no I'm sorry, Scott, but jump scares is not horror. Horror, if you don't know, is being scared. FNaF on the other hand, is just (like I said) jump scares. Sure you might be scared the first or second time, but it gets old. And I mean really, really old.


     Oh, and did I mention it has a "story"? Yea, there's some stuff in the background for fan theories. I'm sorry, but if it isn't truly cannon, then that's not a story. Sure, some of the theories are good, but who'd bother putting that much time into them? I mean, wow, whoever says "I'm going to write a theory about this poorly made game I like!" might be retarded. No seriously, I'm concerned for this person seriously being retarded.


     Anyways, my biggest gripe with this game is that it has a FANDOM around it! This fandom, this fandom is the biggest problem. They're the ones posting about FNaF everywhere. and I mean EVERYWHERE! Let me take a random site that you wouldn't even THINK would have FNaF on it. Let's see, how about GameJolt? Yes, GameJolt is being hit HARD by this fandom. If you go on there, just look at the latest news and I bet you all you'll see is FNaF clone after FNaF clone. Since I personally use GameJolt a lot, I can tell you that most (if not all) the FNaF fandom is just children. I haven't talked to a single person over 18 saying that they like FNaF or made a fan game. One more thing, the creator, Scott Cawthon, is milking it. Don't try saying "Oh no he's not don't say that" because he completely is. The original FNaF came out less than a year ago, and it already has a sequel, and another sequel coming out soon. I would like to bet that there will be a FNaF 4 before the end of 2015, It's worse that CoD!

A stupid promotional image for the second game.


 Another thing, why the hell did Scott use Clickteam fusion?! Really, because according to fans he "doesn't have a lot of money", so why the hell did he buy Clickteam, which is $350 dollars mind you, to make a 3D game?! Another thing is that it took him 6 MONTHS to make the first FNaF! Clickteam, mind you, is probably the easiest engine in the EVER! There's absolutely no programming, simple logic, and it's all drag and drop! And the fact that it took him 6 months to make a game with it, is really sad. I could see FNaF being made in a month. Tops.


     And don't think I can hear you saying "But Juice, he had to do all those animations!!" yea, those simple as hell animations. The textures and models are all right, but the animations are SO. SIMPLE! In the most recent one, there's an animation of one of the animatronics jumping at you during a jump scare. All it does is fling its arms out and comes towards the camera. That's it. I don't think animations took him 6 months to do.


    But, I still believe there's hope in all of this. I think, now hear me out, I think that FNaF might just end. If Scott decides to stop milking this, it should end some time before 2016. Think of it like this: a good game with good mechanics will last forever; but a bad game with bad mechanics will fade away. Think of Zelda, that's a great game with great mechanics. That's why people still love it to this day. Now think of Flappy Bird, that was a bad game with stupid mechanics. And you never hear anyone talking about that anymore! So don't worry friends, this will all end soon.

Sunday, February 22, 2015

I Recommend: Grow Home


     Hello and welcome to my first "review" of a game. Today I'm going to tell you all about Grow Home. Grow Home is a 3D physics(ish) game about growing a big plant into space. You play as B.U.D. (Botanical Utility Droid) and your main goal is to grow this plant called a Star Plant. The game is all about climbing up this thing while you grow it by leading its buds into star rocks.


   Grow Home is also about exploring the world and collecting data on the plant and animal life. There are no enemies or bosses for you to fight; it's purely just you, the plant, and the environment. The game looks really great with its low-poly stile. I personally think that the mechanics are great, climbing feels really good. If you play with a gamepad (like I did) you control BUD's two hands with the left and right triggers.


     Climbing does take some time, but it is fun to jump on the star plant's leaves to get a boost. Did I mention you can use a flower as a parachute? Or a dried up leaf as a hang glider? Yea, that's pretty fun. The only real problems I have with this game is that it's hard to climb up stuff while holding an object. If you try to do the game 100%, you'll be doing this a lot to move objects to a teleporter.



     Also, the game is really short. It only took me about two hours to beat! Even though it's a great game. But when I think about it rationally, it would get boring with multiple levels. So I guess that's not too bad. And it is nice that you can still explore and finish the data base after you beat the game. You can even jump onto the ship you came from and see some pictures of older versions of BUD!
BUD Jumping off a cliff, like an idiot.


I think that Grow Home deserves a 9/10. It's great in nearly every aspect, accept those two nit picks. You can buy it on Steam for $7.99. Here's the Steam page right here. I'm sorry if this was a little clunky, but this was my first game review. So take it for what it is.