Wednesday, October 21, 2015
Back to the Future Day
So today was Back to the Future day. Guess what though, it will only happen ONCE in FOREVER! So you know how Helix and I celebrated? Well, do you? If you must know, we sat around and watched the entire first season of Rick and Morty. (because I haven't seen it yet.) That was pretty fun. Hopefully I can squeeze some work in today, though. So yeah, happy day of future to back!
Saturday, October 10, 2015
Graphics Update thing?
I feel bad for not posting in a while. So, here's some things happening. I started calling that prototype "Prototato" for some reason, I guess it's kinda sticking. I gave it this new title screen, with its own title graphic.
It only took a few minutes in Flash to make the title, so it wasn't a big deal. I also made new tiles, just to spruce up the game's look. Along with tiles, I added decorative objects that I can place around levels. Right now the only two "decorations" are Jesus and "Friend Cube"
In that screenshot you can see I also updated the player graphic, because the old one was really stiff looking. There's also new health pickups, that are represented by those faces on the ground. I also made a few smaller changes to the game, like a better HUD.
I think I may change the health to be represented with a health bar. I haven't done a health bar in a while, so that would be pretty fun to do. The last major change is the removal of actual enemy AI. The enemies now wander around like they're brain-dead. Well, they kinda are, since they don't have a brain...
I still have no idea what this game is going to be about. Maybe aliens or something cool like that, who knows? Anyways, that's it for this post. No more posts now. Goodbye.
Tuesday, September 29, 2015
Coffee Mug Quest
So, I helped with the development of this game called Coffee Mug Quest. My friend Michael (Pixel Robin) was the one who did the programming and art. I just did level design, which was pretty fun. The game is based off of one of his past games called Pixel Prison. I designed the levels using the old game's level editor. Pretty neat, huh? I was going to draw fan art or something for it, but that's too hard and time consuming. So instead I wrote this blog post. Anyways, you can go download the game on GameJolt.
[link]
Sunday, September 20, 2015
Secret fun
This is a short post releasing some info about the blog. There is a new secret page for you guys to find, the link is hidden somewhere on the site. Have fun finding it!
Wednesday, September 16, 2015
Prototype Protobites
Remember that weird pixel picture I posted in the last post? Well that has evolved a little bit. Evolved into what, you ask? Well my dear child, it has evolved into a game full of NOT PIXEL ART! Isn't that just amazing?! Well, no, it shouldn't be amazing. If you said it was, then you obviously don't know who I am. I'm the person who redraws my profile picture every month! Or... Has it been every month? If so, I must be ABSOLUTELY INSANE! Anyways, here's a screenshot of the new prototype. Oh, and by the way, it's probably going to play like Isaac.
Also, it runs in flash player. Do you know what that means? Of course you do! That means it can be put on Newgrounds, AND be played in more than just Firefox and Internet explorer! Amazing, isn't it?
Thursday, September 3, 2015
No more donations, but now you can contact me.
I got rid of the donation page. For the second time, isn't that great? Now I won't be obnoxiously asking for donations! Woo! I replaced the donation page with the new contact page. So now you can contact me through, like, two sites. Amazing!
In other news, I'm learning a new language/framework! That's right, no more LÖVE2D stuff, or Python stuff, now I'm onto HaxeFlixel stuff! I'm actually liking this a lot more than LÖVE and Python combined. Want to know why? Because I can actually comprehend it! I've been following the tutorial in the HaxeFlixel docs, so I feel like a noob. Although, I did give the project gamepad support to make myself feel competent. So uh, here's a screenshot of that.
Tuesday, September 1, 2015
Hopefully I'm really back.
Wow, it's September now. I only posted like, twice, in August. Time to bring you all up to speed. First off, Game #2 is cancelled. Yep. It's a shame. Also, I've been working on some weird launcher thing. You know what it launches? Capl Team games. Yep, it's called the Capl Launcher or something...
Look at that, WOW! Let me break this launcher down for you. First of all, the launcher will contain all of Capl's free games. It also has some of it's own exclusive games. I've also thrown in some of our unfinished games! (Like Elastic and Game #2) There's also a page for fan art and such. After that, you can see a soundtrack player. It basically plays music from the games included with the launcher. Well, that's obvious. Finally, there's concept art. Not much to explain there...
So yeah! That's it, I'm back, hopefully.
Wednesday, August 12, 2015
I am back!
Wow, it's been a bit since I've last posted. Alright guys, a lot of stuff happened this week. Or, maybe not a lot, but a bit of stuff. It's also probably been longer than a week... Anyways, that doesn't matter. I'm going to go down this little list of updates I must feed to you loyal readers.
First of the updates, Thumbscrew (or sub-game #1) has been cancelled! After completing the prototype, the game just wasn't fun! We didn't want to get sidetracked with the game and ignore Game #2, either. So we decided to cancel it! That's too bad.
Speaking of Game #2, we started using Ferr2D for the levels! This way we can make levels more efficiently! Now instead of tile based levels, we have more unique looking pointy levels. Here's a screenshot of Level 1.
I thought I'd also tell you wonderful people that I'm getting a new laptop soon. It should be shipped by the 20th, but who knows when it will actually be here? I'll use it mostly for school, and working on Capl Team projects while at said school. Also I'm guessing it will be able to run Cities: Skylines, so I'll probably use it for that too. Here's a picture of said laptop.
| Illustrated by MothmanAssociation. |
Saturday, August 1, 2015
MTG: I broke the law!
So last I went over to Local Comic Book Store to play in their weekly Friday Night Magic "tournament" Little did I know, that night would be quite eventful.
Prior to this event, I found some (pretty old looking) Magic cards, and thought "hey, these would be cool to put in my deck!" If only I knew how DANGEROUSLY ILLEGAL one of them was. With my tiny brain in hand, I made my way to Local Comic Book Store. My first match was against some nerd person, like normal. Halfway through our first game, I got the opportunity to use Snap. I put it down on the table and said "well, uh, okay I'm gonna use Snap targeting that thingy"
The nerd person's eyes grew wide, and I heard him say in fear "Buh- bu- tha card is ILLEGAL!" Instantly, Local Comic Book Store's windows and doors locked as a swat team broke through the door. They started shooting around the Store at random, hitting the nerd person in front of me. I ducked under the table, as the bloodshed began. EVERYONE was getting shot. After a minute of shooting, another police vehicle crashed through the wall, killing the last survivors. I heard one last scream of agony as Local Comic Book Store exploded. Anyways, now I'm writing this post. That's all that really happened, so goobi.
Prior to this event, I found some (pretty old looking) Magic cards, and thought "hey, these would be cool to put in my deck!" If only I knew how DANGEROUSLY ILLEGAL one of them was. With my tiny brain in hand, I made my way to Local Comic Book Store. My first match was against some nerd person, like normal. Halfway through our first game, I got the opportunity to use Snap. I put it down on the table and said "well, uh, okay I'm gonna use Snap targeting that thingy"
The nerd person's eyes grew wide, and I heard him say in fear "Buh- bu- tha card is ILLEGAL!" Instantly, Local Comic Book Store's windows and doors locked as a swat team broke through the door. They started shooting around the Store at random, hitting the nerd person in front of me. I ducked under the table, as the bloodshed began. EVERYONE was getting shot. After a minute of shooting, another police vehicle crashed through the wall, killing the last survivors. I heard one last scream of agony as Local Comic Book Store exploded. Anyways, now I'm writing this post. That's all that really happened, so goobi.
Saturday, July 25, 2015
MTG: My First Friday Night Magic!
So I recently got into Magic: The Gathering, and decided to go to my local comic book shop last night for Friday Night Magic. Even though I knew I was going to get wrecked, it was pretty cool. I got to battle my social anxiety and actually TALK to other people! What was especially neat was that they were all just nerds like me! So yeah, I got wrecked, boo hoo. I also set up my DCI account or something, so there's that, too. Anyways, that's about it.
One more thing, I'll be starting a new category specifically for MTG posts. Alright, bye for REAL!
Wednesday, July 22, 2015
Sub-Game #1 - Thumbscrew
If you read Helix's blog, then you'd know that he announced Capl Team's newest project: Thumbscrew! He didn't elaborate much, so I'll go ahead and do that here.
Helix mentioned that Thumbscrew was a game about squishing thumbs, but he didn't really mention anything else. The goal is to smash as many thumbs as possible within a time limit, without loosing your grip. By loosing your grip, I mean letting go of the mouse button. The more thumbs you smash, the faster the game goes! But when you un-click the window, you loose that speed.
When the time's up, that's the end of the game. Your score will be recorded (not globally, though) and you will be taken back to the main menu. We're probably going to let the player (you) select the amount of time for a run. This will probably range from a minute to five. The amount of time you do will also be recorded along with the score.
Finally, Joe Swensen is coming back to do music for Thumbscrew! If you don't remember, or are new, Joe was doing the music for Elastic. Unfortunately, his computer got the blue screen of death, so we haven't contacted him until we finished Micromasher. Of course, Helix is doing art, and I'm doing programming stuff. That's about it for this article, and I'll post again soon. Goobi.
Friday, July 10, 2015
The Current State of Cleanse
This post is for anyone who doesn't know about what happened to Cleanse (a.k.a. Project Scrubby Scrub Clean). Cleanse was in development for a while, but we never got much work done on it due to how large we were scoping the game. We were aiming for 8 areas with 8 different and unique boss battles. With me being new to Unity, we could barely achieve anything. At the time, Helix was also bad at leading the team. Which lead to the eventual pause in development. This is when we went on to work on Elastic, which got cancelled. When we came back to Cleanse, we decided we wanted to try making it 3D. Of course, that ended up hindering development. Also around the time we got back to Cleanse, a movie titled Inside Out was all over T.V. Why are we mentioning this movie? Well, basically that movie is about a little girl dealing with her emotions. Or.. Something like that, but we know it has to do with emotions. What was Cleanse about? Well Cleanse was about a little boy defeating all of his emotions. You can see the problem, right? To top it off, Fear in Inside Out has a similar hair shape to Archibold's. Archibold, if you don't know, was going to be the original character in Cleanse. Here's a side-by-side comparison:
Note that I had to draw Archibold, since I couldn't find any of my old Cleanse files. But you can see the resemblance. So obviously, this wasn't good for Cleanse. If we ever were to finish the game, people would say we stole Inside Out's idea, and we even went so far as to stealing one of the character's hair. We didn't want to have to deal with that, that would be terrible! In the end, we decided to just scrap everything, Cleanse, Elastic, everything. And that's when we started work on Micromasher... So yeah, now you know why we don't talk much about Cleanse anymore. I hope this post cleared up any questions any of you might of had. Peace.
Thursday, July 9, 2015
Donations are back!
That's right, I added the donation page back! Now you can go spill a few dollars on us once again!! Well, no one ever donated the first time around... But that doesn't matter! Go check out the donation page, or click the money bag! Have fun!
Tuesday, July 7, 2015
Game #2
So I've been talking a little bit about Capl Team's newest project, (codename) Game #2. So you know what, I'm going to go ahead and reveal a little bit of information about the game here. With Game #2, Helix and I wanted to go back to our roots with platformer games. Of course, our last attempt at a platform game (Elastic) didn't turn out that well. So this time we decided to scope super small, but a little bigger than Micromasher. We don't want to make anything huge, like Elastic was supposed to be. Game #2 is going to have 3 worlds, with 3 levels and 1 boss per each. I'm currently working on the menu system, but I already have all of the world 1 levels planned. You're probably also wondering what platform Game #2 will be released on. After the massive success of Micromasher, we've decided to make this game focused on Newgrounds. We're also going to release it as a standalone game, for the unfortunate Chrome users. (Read about that here) So yeah, that's all the information I can disclose right now for Game #2. I'll probably say more when we finish World #1 and get rid of my placeholder art. Anyways, here's a gif of the menu system.
Thursday, July 2, 2015
Newgrounds!
Well, I've started being more active on Newgrounds now. I don't know how much I'll be posting on here, now that I'm also on Newgrounds. Uh, so here's my Newgrounds account.
WOO! NEWGROUNDS!
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